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rewrite this title Ninja Gaiden: Ragebound Review – All Style, But No Heart

Oscar Gonzalez by Oscar Gonzalez
July 30, 2025
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rewrite this title Ninja Gaiden: Ragebound Review – All Style, But No Heart
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It looks like 2025 is the “Year of the Ninja.” Assassin’s Creed: Shadows was one of the big hits of the year’s first half, a new Shinobi game is on the way, and Ninja Gaiden fans are being treated to a full trilogy: Ninja Gaiden 2 Black, released in January, Ninja Gaiden 4, arriving later this year and Ninja Gaiden: Ragebound, arriving Thursday. However, based on my experience, you might want to skip this installment: It’s charming but far from satisfying.

Ninja Gaiden Ragebound is a 2D side-scrolling action game that pays tribute to the original NES Ninja Gaiden trilogy. While the retro graphics are appealing, the gameplay lacks meaningful depth. It feels like a concept-first project where ninjas were added after the fact, with the Ninja Gaiden name slapped on to sell it.

Interestingly, Ragebound acts as a side-story to the original NES title. Ryu Hayabusa learns of his father’s death in America and leaves his village, setting up the events of the first game. In his absence, fellow ninja Kenji Muzo stays behind to protect the village. Soon after, a demon army invades. Meanwhile, Kumori, a ninja from the rival Black Spider clan, finds her home base under siege as well. Captured, Kumori tells Kenji to use a mystical dagger to bind her spirit to him.

This dual-character mechanic is Ragebound’s central hook. Players control Kenji, who uses a sword, while Kumori aids in spirit form by throwing shurikens. Occasionally, she can take physical form to reach areas Kenji can’t access. As the duo progresses, they unlock a powerful screen-clearing magic attack.

As clever as that sounds, it falls flat in execution. Kenji’s sword is his only consistent weapon, and Kumori’s shurikens are tied to a meter that only fills when Kenji lands hits. At full charge, you might get a dozen throws before it empties again. There’s a jump-based guillotine attack that feels vaguely Sonic the Hedgehog-like, bouncing off enemies, but it’s mostly used for platforming rather than combat. The moveset is shallow, as are the level designs.

ninja gaiden ragebound

Kenji and Kumori unleash their special attack.

Dotemu

Stages feel repetitive, filled with endless waves of weak enemies that die in one hit. Occasionally, one drops a power-up that lets you instantly kill a larger foe, but these moments don’t change the core loop that repeats again and again until you reach a boss.

To the game’s credit, boss fights are a highlight. Each has distinct patterns and grows more complex in its second phase. These encounters forced me to be more tactical with dodges and attacks, and a few required multiple attempts due to overcommitting or mistiming. But these fights are the only part of Ragebound that feels like it was designed with care.

The regular enemies are mindless and mostly exist to knock you into pits, which cause instant death. Otherwise, they’re laughably easy. With healing talismans and generous checkpoint placement, it’s difficult to actually die. In fact, with Kenji’s dodge ability, you can run past most of the level without engaging. You’ll be healed at the next checkpoint anyway.

Levels are set in various regions of Japan, and while one stage on a building under construction offers a bit of variety, most environments lack creativity or challenge.

The difficulty is also a huge departure from Ninja Gaiden’s legacy. The original NES games were notoriously punishing, and the Xbox reboots were even harder. Here, the default difficulty feels like “baby mode.” You can tweak settings to remove healing items or increase enemy damage, but that’s about it.

ninja gaiden ragebound

The action gets frantic in Ninja Gaiden: Ragebound.

Dotemu

The 2D pixel art is from developer The Game Kitchen, known for the Blasphemous series. The style echoes the NES and SNES era nicely, but the charm fades fast. Unlike Blasphemous, which featured unique enemy designs and animations that oozed personality, Ragebound’s enemies feel lazy. They just run toward you, then pop like water balloons when defeated.

With six to eight hours of gameplay at a price tag of $25, I cannot recommend Ninja Gaiden: Ragebound. It lacks anything of interest other than this side story to the original Ninja Gaiden game, and even then, it’s just introducing different ninjas that are fighting monsters. This game was supposed to be a love letter to the original trilogy, but instead, it’s more like a bad photocopy of a love letter made by someone who didn’t seem to care that much. 

Ninja Gaiden: Ragebound is available for PC, Switch, PS4, PS5, Xbox One and Xbox Series consoles.

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